FAQSYS
A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
Andrew's Autostereogram Pages
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
Andrija RadovicĀ“'s Algorithms
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
Chris Bregler's home page
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
comp.graphics.algorithms Frequently Asked Questions
Basic computations frequently needed in graphics.
3D Coding Blackhole
A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading.
3D Object Intersection
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
2D special effects
A master thesis about various 2D special effects, with example movies.
DDJ, July 1995: BSP Trees
Implementing and Using BSP Trees: Fast 3-D sorting
Exaflop
Articles of interest to computer graphics.
Fast Line Drawing Algorithms by Po-Han Lin
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
Faster 3D Graphics by Not Drawing What Is Not Seen
Published in Crossroads, the ACM student magazine.
GFX
Several articles on real-time graphics rendering.
GFX: Computer Graphics Programming
Several articles on advanced graphics programming, mostly 3D-related.
Graphics Gems Repository
The official site for source code, errata, and addenda to the Graphics Gems book series.
Hardware Perlin Noise Demonstration
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
HiEnd3D
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
Hugues Hoppe's Homepage
A collection of research graphics articles.
Implicit Surfaces
3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
Inferno Project
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
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