An Interactive Introduction to Splines
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
JavaCoding.net - Gfx Programming
2D and 3D Java graphics programming articles.
Ken Turkowski's Contributions in Computer Graphics
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
Levels of Detail and Polygonal Simplification
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
M Spline
A new linear best quality and fast algorithm of raster image scaling.
Map Projection
Very basic grey page with some useful links on map projection.
Map Projection Overview
Everything you always wanted to know about map projections, and then some.
Medical Articles Records GroundTruth
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
Modeling Ocean Waves using IFFTs
A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
Modeling Sprite Animation Using Finite State Automata
Article by Diana Gruber on how to model sprite animation in a computer game.
Portal Technique for Real-time 3D Engines
This document describes how you can render a set of 3D polygons using the portal technique.
The Progressive Fans Representation
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
A project on Graph Drawing: AGD-Library
The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
PseudoGrey
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
Ray Tracing News
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
Ray Tracing News Index
Hand-built topic index to some of the articles.
Real-time Optimally Adapting Meshes (ROAM)
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
Representing a Camera in a 3D Real-time Engine
This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
Shadow Generation Algorithms
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
STEEL's Programming Resource Page
A website with information, explanations, and source code about 3D graphics.
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