Stylized Depiction
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
University of Florida Surflab
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
VDSlib: A View-Dependent Simplification Package
Public domain package for view-dependent simplification and rendering of polygonal environments.
Xvox demo
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
Zime: archaic ornament and data encoding vehicle
Personal graphical signet for your internet site and/or HTML email.
Texture Mapping as a Fundamental Drawing Primitive
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. (June, 1993)
FAQSYS
A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
Andrew's Autostereogram Pages
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
Andrija RadovicĀ“'s Algorithms
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
Chris Bregler's home page
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
comp.graphics.algorithms Frequently Asked Questions
Basic computations frequently needed in graphics.
3D Coding Blackhole
A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading.
3D Object Intersection
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
2D special effects
A master thesis about various 2D special effects, with example movies.
DDJ, July 1995: BSP Trees
Implementing and Using BSP Trees: Fast 3-D sorting
Exaflop
Articles of interest to computer graphics.
Fast Line Drawing Algorithms by Po-Han Lin
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
Faster 3D Graphics by Not Drawing What Is Not Seen
Published in Crossroads, the ACM student magazine.
GFX
Several articles on real-time graphics rendering.
GFX: Computer Graphics Programming
Several articles on advanced graphics programming, mostly 3D-related.
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