Geometric Modelling at Bath University
Research projects include multidimensional geometric modeling, distances in geometric modeling, finding zeros of multidimensional functions, and computer algebra in geometric modeling.
Graphics and Visualization Center
Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
GVU Center at Georgia Tech
Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.
HPCMO: Scientific Visualization
Provides links to government labs conducting research with computer graphics and scientific visualization.
Imager Computer Graphics Laboratory
Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
iMAGIS - INRIA
Computer Graphics research center dedicated to realistic rendering, virtual reality, physical simulation, modelisation, textures, natural phenomena, and complex scenes management.
IMSC Computer Graphics and Immersive Technologies Lab
Supports research and development efforts related to interactive computer graphics and immersive technologies.
MAGIX Lab: Computer Graphics at UC Los Angeles
Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.
Manchester Visualization Centre
Performs research and development in high-performance interactive computer graphics, virtual environments, multimedia, and image processing.
Max-Plank Computer Graphics Group
Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
Mesa 3D
Contains documentation, mailing lists, a bug database, and a downloadable release.
Microsoft Graphics Research Group
Conducts research addressing a number of key underlying technologies: 3D graphics and animation, computer vision, and statistical modeling.
MIRALab
Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
MIT Computer Graphics Group
Houses several research groups working on the latest computer graphics technology.
Office of the Future
Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
OpenGL
Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
Princeton Graphics & Geometry Group
Conducts research in real-time 3D model aquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
Santa Cruz Laboratory for Visualization and Graphics
Conducts research in animal modeling and animation, environmental visualization, uncertainty visualization, virtual reality, nomadic collaborative visualization, tensor visualization, and flow visualization.
Scientific Computing and Imaging Institute
Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
Scientific Visualization at the Naval Oceanographic Office
Its mission is to acquire, maintain, and support cutting-edge HPC capabilities for use by DoD scientists and engineers.
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