Graphics Gems Repository
The official site for source code, errata, and addenda to the Graphics Gems book series.
Hardware Perlin Noise Demonstration
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
HiEnd3D
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
Hugues Hoppe's Homepage
A collection of research graphics articles.
Implicit Surfaces
3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
Inferno Project
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
An Interactive Introduction to Splines
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
JavaCoding.net - Gfx Programming
2D and 3D Java graphics programming articles.
Ken Turkowski's Contributions in Computer Graphics
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
Levels of Detail and Polygonal Simplification
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
M Spline
A new linear best quality and fast algorithm of raster image scaling.
Map Projection
Very basic grey page with some useful links on map projection.
Map Projection Overview
Everything you always wanted to know about map projections, and then some.
Medical Articles Records GroundTruth
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
Modeling Ocean Waves using IFFTs
A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
Modeling Sprite Animation Using Finite State Automata
Article by Diana Gruber on how to model sprite animation in a computer game.
Portal Technique for Real-time 3D Engines
This document describes how you can render a set of 3D polygons using the portal technique.
The Progressive Fans Representation
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
A project on Graph Drawing: AGD-Library
The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
PseudoGrey
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
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