Mesa
Open source implementation of the OpenGL graphics API.
OpenGL platform and OS implementations
OpenGL.org links to PC and workstation OS implementations (Microsoft Windows, Apple Mac OS, X window system, Linux), language bindings (java, fortran, perl, pike, python, ada), embedded devices implementations (cell phones, game consoles, avionics), and Mesa 3D cross platform OpenGL implementation
Mesa for DOS
A port of Mesa to the DOS platform.
OpenGL Sample Implementation
SGI open-source OpenGL sample implementation.
Realtech DirectX OpenGL Wrapper
DirectX OpenGL Wrapper emulates API calls thru OpenGL commands and other platform specific commands in order to run DirectX 8 application running on other platform than Windows
SciTech MGL
Open-source multi-latform interactive graphics library
OpenML - Open Media Library
Free, cross-platform programming environment for capturing, transporting, processing, displaying, and synchronizing digital media. Extensions to OpenGL, display control, device control and asynchronous communication between applications and hardware, and synchronization of media streams (April 19, 2004)
Mesa
Open source implementation of the OpenGL graphics API.
OpenGL platform and OS implementations
OpenGL.org links to PC and workstation OS implementations (Microsoft Windows, Apple Mac OS, X window system, Linux), language bindings (java, fortran, perl, pike, python, ada), embedded devices implementations (cell phones, game consoles, avionics), and Mesa 3D cross platform OpenGL implementation
Mesa for DOS
A port of Mesa to the DOS platform.
OpenGL Sample Implementation
SGI open-source OpenGL sample implementation.
Realtech DirectX OpenGL Wrapper
DirectX OpenGL Wrapper emulates API calls thru OpenGL commands and other platform specific commands in order to run DirectX 8 application running on other platform than Windows
SciTech MGL
Open-source multi-latform interactive graphics library
OpenML - Open Media Library
Free, cross-platform programming environment for capturing, transporting, processing, displaying, and synchronizing digital media. Extensions to OpenGL, display control, device control and asynchronous communication between applications and hardware, and synchronization of media streams (April 19, 2004)
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