Home Page of the International Computer Games Association (IGDA)
Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
IGDA - Artificial Intelligence Special Interest Group
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
John Laird's Artificial Intelligence & Computer Games Research
Information about some research on Computer Games and Artificial Intelligence in academia.
Kynogon, an Artificial Intelligence expert for the video game industry
Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
Logistello
Othello program written by Michael Buro. Publications, game records.
Machine Learning in Games
Review of research and implementations in Backgammon, Othello, soccer, and other games.
RoboCup: The Robot World Cup
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
SimBionic
An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
Steering Behaviors
Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
Steering Behaviors For Autonomous Characters
Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
Results: Previous 1 2 3